On Saturday, 2 March 2013 at 16:06:57 UTC, Peter Alexander wrote:
On Saturday, 2 March 2013 at 15:43:57 UTC, Russel Winder wrote:
C is a (reasonably) well known and used language thought to create fast code. RPython is Python but with some restrictions that is statically compiled. For writing interpreters, RPython spanks C. PyPy is not the only language using RPython to implement the interpreter. C's days in
this game are seriously numbered.

Source? (Googling "rpython interpreter speed" didn't show anything)

There's always claims that systems like RPython, or Haskell, or LuaJIT, or Java HotSpot are able to rival or beat C, yet all I ever see are small toy programs. Show me something big. Something with 100's of thousands of lines of code.

If all this is true, where are the video games written in these languages that rival performance/fidelity of AAA titles? I've never seen that. Ever.

Rpython has been used to write a very fast jit (pypy) which is not the same as an interpreter. The interpreter is what you fall back to when you can't use the jit.

I don't know how fast pypys interpreter is specifically, but it's not it's main selling point.

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