On Monday, 11 March 2013 at 00:58:22 UTC, Jonathan M Davis wrote:
Well, it seems like the game industry might be the place where we could hit it big given the interest that some of those guys have in D, and there's a game company that Walter's been supporting by working on some of the features that they need in order to write their next game in D. But the game industry also seems to be the sort of industry that rolls a lot of its own stuff given their rather insane performance requirements and whatnot. If we could better support them, that would be great, but I have no clue what kinds of libraries they would actually be looking to use, and it wouldn't surprise me at all if the sort of stuff that they would use is stuff that pretty much no one else would
have any interest in.

- Jonathan M Davis

The half-float type comes to mind, I think that one may be reusable for game devs.

Yes, they do need insane performance, but even if a library implementation is a bit slower, it can still be used for rapid prototyping and optimized later with a roll your own if not fast enough. I've done that in C++ using the std lib, later replacing what was too slow or used too much memory with a hand crafted version.

No point guessing though, the users will have to indicate what they need.

--rt

Reply via email to