On Monday, 11 March 2013 at 00:58:22 UTC, Jonathan M Davis wrote:
Well, it seems like the game industry might be the place where
we could hit it
big given the interest that some of those guys have in D, and
there's a game
company that Walter's been supporting by working on some of the
features that
they need in order to write their next game in D. But the game
industry also
seems to be the sort of industry that rolls a lot of its own
stuff given their
rather insane performance requirements and whatnot. If we could
better support
them, that would be great, but I have no clue what kinds of
libraries they
would actually be looking to use, and it wouldn't surprise me
at all if the
sort of stuff that they would use is stuff that pretty much no
one else would
have any interest in.
- Jonathan M Davis
The half-float type comes to mind, I think that one may be
reusable for game devs.
Yes, they do need insane performance, but even if a library
implementation is a bit slower, it can still be used for rapid
prototyping and optimized later with a roll your own if not fast
enough. I've done that in C++ using the std lib, later replacing
what was too slow or used too much memory with a hand crafted
version.
No point guessing though, the users will have to indicate what
they need.
--rt