On Wednesday, 13 March 2013 at 20:44:00 UTC, Lars T. Kyllingstad
wrote:
On Wednesday, 13 March 2013 at 20:26:44 UTC, Steven Schveighoffer wrote:
I hate to have feature creep at this point, but one kind of annoying thing is, if you want to *add* to the current environment, it is a multi-step
process:

auto curenv = environment.toAA;
curenv["x"] = "y";
spawnProcess("helloworld", curenv);

But with something similar to Dennis' idea, we have a possible way to do that without making a copy of the current environment into an AA and
adding:

struct EnvironmentArg
{
this(string[string] env, bool useParent=false) { this.env = env;
this.useParent = useParent;}
    this(bool useParent) {this.useParent = useParent;}
    string[string] env;
    bool useParent;
}

spawnProcess("helloworld", EnvironmentArg(["x":"y"], true)); // use parent
environment, add x=y
spawnProcess("helloworld", EnvironmentArg(["x":"y"])); // replace
environment with x=y
spawnProcess("helloworld", EnvironmentArg(false)); // use empty environment
spawnProcess("helloworld", EnvironmentArg(true)); // use parent
environment exactly

EnvironmentArg should probably have better name, and I would recommend
some global functions that make common things, like:

EnvironmentArg emptyEnvironment() { return EnvironmentArg(null, false);} EnvironmentArg parentEnvironment() { return EnvironmentArg(null, true);}

Like? Hate?

Hmm.. what if spawnProcess() takes a normal string[string] like it does now, but we add a flag to Config that determines whether it is merged with the parent's environment or not?

string[string] myEnv = [ "foo" : "bar" ];
spawnProcess("helloworld", null);     // Parent's env
spawnProcess("helloworld", myEnv);    // Parent's env + myEnv
spawnProcess("helloworld", null, ..., Config.clearEnv); // Empty env spawnProcess("helloworld", myEnv, ..., Config.clearEnv); // Only myEnv

The more I think about this, the more it seems like a good idea:

1. A string[string] parameter for the environment, which defaults
to null, and for which there is no difference between null and
empty -- they are both empty.

2. A Config flag that determines whether the given AA should be
merged with the parent's environment or not, with the former
being the default.

3. Variables in the AA always override variables from the
parent's environment.

4. The two spawnProcess() overloads that do *not* take an
environment parameter will be removed.

5. Instead, we add two overloads without the redirection
parameters, since the Config parameter will probably be used more
often now:

   spawnProcess(string prog, string[string] env, Config conf);
   spawnProcess(string[] args, string[string] env, Config conf);

Looks good?

Lars

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