On Friday, 29 March 2013 at 13:45:48 UTC, Namespace wrote:
Hey guys,
I would like to show you my tries and thoughts about rvalue
references and their syntax.
As discussed in my other thread in the learn group
(http://forum.dlang.org/thread/[email protected]?page=2#post-mailman.294.1364252397.4724.digitalmars-d-learn:40puremagic.com),
auto ref is not longer an option for non-template functions.
Because of that I learned to read the compiler code and start
my own tries, as you can read in my thread also
(http://forum.dlang.org/thread/[email protected]?page=3#post-jrksuqqremsqgicmybri:40forum.dlang.org).
One of my tries was a kind of pseudo-property "@ref" and
finally a hybrid of D and C++: ref&.
Because I think a property isn't the best solution, I like to
hear your thougths about my idea with "ref&".
Here a small example:
void bar1(ref& A a) { } // OK
void bar2(ref &A a) { } // OK
void bar21(&A a) { } // Error: '&' can only be used in
combination with 'ref'.
void bar22(& A a) { } // Error: '&' can only be used in
combination with 'ref'.
void bar3(ref const& A a) { } // OK
void bar4(ref const &A a) { } // OK
void bar5(ref &const A a) { } // Error: '&' Must be directly
used in front of the type.
void bar6(ref& const A a) { } // Error: '&' Must be directly
used in front of the type.
And for templates:
void foo(T)(ref &T t) { }
As you can see, '&' can only be used in front of the type and
cannot exist without 'ref'.
The advantages of this syntax would be:
- it is short
- It is easy to implement
- it is known from C++
- It does not cause conflicts with other things
and it is (IMO) a very nice hybrid of C++ ref and D ref.
Hope you like it, just like me. But I would like to hear your
general opinions about it.
Thanks in advance.
The major downside is that if you don't come from C++ it's hard
to understand why 'ref &' means what you propose. The major
upsides are, as you mention, it's very concise and perfectly
intuitive if you DO come from C++. In the spirit of trying to
come up with something for comparison, the best attribute I've
thought of so far is '@val':
void bar1(@val ref A a) { }
The advantage is that it's consistent with my understanding of
the general approach to adding things to D at this point. But
that's also it's disadvantage: it's nothing more than a mundane
attribute.