On Monday, 1 April 2013 at 11:33:57 UTC, Lars T. Kyllingstad wrote:
On Monday, 1 April 2013 at 11:23:50 UTC, monarch_dodra wrote:
On Monday, 1 April 2013 at 11:08:16 UTC, Lars T. Kyllingstad wrote:
It's time to clean up this mess.

http://wiki.dlang.org/DIP33

A quick comment about your "Error" section. You say:

"In general, Errors should not be caught, primarily because they indicate that the program logic is compromised, and that the program may therefore be in an invalid state from which there is no recovery".

It is actually much worst than that: errors bypass the entire exception handling mechanism, blasting through code that would handle destructors, and even flying through functions that are nothrow. They don't just indicate a "potential" invalid state, they actually *put* the program in an invalid state, from which there is no recovery.

That is the main mechanical difference between an "error" and an "exception", it is not just a philosophical "logic vs runtime".

I had forgotten about that.  Personally, I think that is crazy.
Errors ought to propagate just like Exceptions, they just shouldn't be a part of your "normal" error-handling mechanism.

I don't know, I find the approach kind of genius personally. If it is a logic error, and your program is going to die, then why pay for cleanup? You are getting the radical efficiency of a normal assert, but with the opportunity to die like with an exception.

The nicest part (IMO), is that thanks to this, you can assert in a nothrow function, without violating its nothrow-ness (which we do all over phobos, and even with built-in arrays).

--------

Under this situation, I'm wondering how the "OutOfMemory" is dealt with (you don't explain). The only logical explanation I can see is: - It is not an exception and is not caught by "catch(Exception)". - But it is not an error either, so does not corrupt the program state.
=> Goal: It is hard to catch, but you *can* recover from it.
Is this correct? Is this what we are going for?

That was the idea, yes.

I like the idea, but it would be particularly breaking change for nothrow functions though:

void foo() nothrow
{
    try
    {
        throw new OutOfMemory()
    }
    catch (Exception /+e+/)
        {}
}

"Error: foo is nothrow yet may throw"

...what ...? But I caught the Exception!

The bypass would be giving OutOfMemory the same semantics as an Error, but then, it would just be an actual Error...

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