I also use a modified druntime that prints callstacks when a GC allocation occurs, so I know if it happens by accident.
I'd happily welcome any patches that get rid of GC usage in druntime.
I also use a modified druntime that prints callstacks when a GC allocation occurs, so I know if it happens by accident.
I'd happily welcome any patches that get rid of GC usage in druntime.