On Thursday, 25 April 2013 at 16:00:31 UTC, Vladimir Panteleev wrote:
On Thursday, 25 April 2013 at 15:50:27 UTC, Volfram wrote:
Further info can be provided if necessary.

Can you provide a full program that exhibits the behavior, or at least a stack trace?

You may need to recompile Phobos and Druntime with the -gs flag to enable correct stacktraces.

Well I've got a 6000-line hackeneyed game engine in progress built using the kind of logic that usually only I can follow, but I somehow don't think that's what you're after.

Jacob Carlborg: I thought it might be something like that, which is part of the reason I didn't post this in "bug reports." I'll figure out something else. Thanks.

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