Numerical simulations content suggestion.

Depending on time, I would like to do it at some point but just in case, i'll leave it here. I think people from scientific community would agree. I'm also for problem specific approach that can be deconstructed into tools rather than giving people tools. basically, a high school student should be able to figure out everything from starting an editor to getting an eps of gnuplot.

1. sample uses on clusters mpi or new hpx. monte-carlo calculation of an area of a circle.

2. numerical recipies covers a lot of common problems in science. it would be a nice guide on what to include. (giving reference to the book of course). it should also be used to show a correct style of programming.

3. wolfram mathematica, matlab and sage already did a good job of finding and documenting showcases of popular numerical computations.

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web interface:

it would be nice to see the same tutorial for different paradigms of programming -- click a button for functional or for object oriented and so on. figuring out paradigms was the hardest part for me in learning c++.

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