On Thu, 09 May 2013 10:26:46 -0400 Andrei Alexandrescu <[email protected]> wrote:
> On 5/9/13 10:26 AM, Andrei Alexandrescu wrote: > > With all this focus on technicalities, we forgot to discuss the > > gist of it: what did you guys think of the talk? > > > > That should better go in the digitalmars.D group though... > Very good talk! And good production quality, too. This would be a great thing to point people towards to introduce them to D. And Walter does a good job on stage. *Never* comes across as pretentious, or cocky or full-of-...various things...like *cough*a certain former Apple leader*cough* always did. (Minor nit: Forgot to mention Mono-D on the last question, though.) I love the D-like line on the first slide. Kind of a strange API being used ;), but quintessentially D syntax. Cute :) The "100 lines of boilerplate" bit was great too. Made me cheer even though no one else was around. I don't know whether it's something still under wraps or if I just need to wait for Manu's presentation video, but I'd love to hear about how Remedy is, or is planning to, use D. I've complained on occasion about some of the directions a lot of the game industry has been going, but Remedy is one developer I've always respected (Max Payne is fantastic, I have both of them, and I remember enjoying Death Rally back in the day - anxious to try the new one, too.) Besides, how can anything born out of Future Crew not be awesome? :) Maybe I overlooked this somewhere on dconf.org, but just out of curiosity, about how many attendees did the whole conference have?
