Trass3r wrote:
bearophile schrieb:
"Thrust is a CUDA library of parallel algorithms with an interface resembling the C++ Standard Template Library (STL). Thrust provides a flexible high-level interface for GPU programming":
http://code.google.com/p/thrust/

Something like this (but OpenCL) for D sounds quite interesting.


Hopefully OpenCL's runtime will be compatible to D's:

Chris R Miller wrote (in Feb):
 > I looked into writing CUDA with D a while back.  The problem is that the
 > CUDA C runtime and the D runtime are 100% incompatible.


I don't have any new information about the topic though. Maybe it works with druntime.

Isn't there a dcuda project at team0xf? Not sure what state it's in, though.

I'd say OpenCL/DirectX Compute Shaders are the future... CUDA is only supported on NVIDIA, and as a proud ATI user, I must take exception.

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