Trass3r wrote:
bearophile schrieb:
"Thrust is a CUDA library of parallel algorithms with an interface
resembling the C++ Standard Template Library (STL). Thrust provides a
flexible high-level interface for GPU programming":
http://code.google.com/p/thrust/
Something like this (but OpenCL) for D sounds quite interesting.
Hopefully OpenCL's runtime will be compatible to D's:
Chris R Miller wrote (in Feb):
> I looked into writing CUDA with D a while back. The problem is that the
> CUDA C runtime and the D runtime are 100% incompatible.
I don't have any new information about the topic though. Maybe it works
with druntime.
Isn't there a dcuda project at team0xf? Not sure what state it's in, though.
I'd say OpenCL/DirectX Compute Shaders are the future... CUDA is only
supported on NVIDIA, and as a proud ATI user, I must take exception.