Am 25.05.2013 03:29, schrieb Manu:
On 25 May 2013 04:20, Benjamin Thaut <c...@benjamin-thaut.de <mailto:c...@benjamin-thaut.de>> wrote: [...] See, I have spend a decade on core tech/engine code meticulously worrying about memory allocation. I don't think a GC is an outright no-go. But we certainly don't have a GC that fits the bill.
Given that Android, Windows Phone 7/8 and PS Vita have system languages with GC, it does not seem to bother those developers.
Yes I know that most AAA studios are actually bypassing them and using C and C++ directly, but already having indie developers using D would be a great win.
One needs to start somehere.
- Better windows support. All of the developement we do happens on windows and most of D's community does not care about windows support. I'm curious how long it will take until D will get propper DLL support.
Yeah, this is partially why I lost the train for game development. I was too much focused in FOSS issues, instead of focusing in doing a game.
-- Paulo