Two quick notes:

a) Profile first the optimise.


b) This probably wouldn't make 4x difference but in the C++ code you're passing most objects around by ref. In the D version you're passing structs by value.

They are only small but there's a tight loop of recursion to consider...

That said, I don't know the details of D optimisation all that well and it may be a non-issue in release builds.

Stewart

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