On Friday, 31 May 2013 at 01:26:13 UTC, finalpatch wrote:
Recently I ported a simple ray tracer I wrote in C++11 to D. Thanks to the similarity between D and C++ it was almost a line by line translation, in other words, very very close. However, the D verson runs much slower than the C++11 version. On Windows, with MinGW GCC and GDC, the C++ version is twice as fast as the D version. On OSX, I used Clang++ and LDC, and the C++11 version was 4x faster than D verson. Since the comparison were between compilers that share the same codegen backends I suppose that's a relatively fair comparison. (flags used for GDC: -O3 -fno-bounds-check -frelease, flags used for LDC: -O3 -release)

I really like the features offered by D but it's the raw performance that's worrying me. From what I read D should offer similar performance when doing similar things but my own test results is not consistent with this claim. I want to know whether this slowness is inherent to the language or it's something I was not doing right (very possible because I have only a few days of experience with D).

Below is the link to the D and C++ code, in case anyone is interested to have a look.

https://dl.dropboxusercontent.com/u/974356/raytracer.d
https://dl.dropboxusercontent.com/u/974356/raytracer.cpp

Greetings.

After few fast changes I manage to get such results:
[raz@d3 tmp]$ ./a.out
rendering time 276 ms
[raz@d3 tmp]$ ./test
346 ms, 814 μs, and 5 hnsecs


./a.out being binary compiled with clang++ ./test.cxx -std=c++11 -lSDL -O3 ./test being binary compiled with ldmd2 -O3 -release -inline -noboundscheck ./test.d (Actually I used rdmd with --compiler=ldmd2 but I omitted it because it was rather long cmd line :p)


Here is source code with changes I applied to D-code (I hope you don't mind repasting it): http://dpaste.dzfl.pl/84bb308d

I am sure there is way more room for improvements and at minimum achieving C++ performance.

Reply via email to