Jason House wrote:
Andrei has stated previously that unique was left out of the type system 
because it added little value to the const system. Now that shared and 
multithreading are here, unique has more value.

I have two basic questions:

1. What would make unique difficult to add?

Move semantics. Just passing a unique value type to a function, a copy is performed.

2. What benefits do you forsee?

Message passing could be done without needless copying and with a reasonable degree of safety. I've done this before in C++ by storing the reference in a modified shared_ptr (so it can live in containers), then asserting is_unique() and transferring the reference to an auto_ptr when passing into the message. Kind of messy, but it works well enough.

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