Hi Andrei,

I have summarized the results with LDC on Mac OSX in a previous posts:

orignal: 760ms
* change v = [x,x,x] to v[0]=x... in this(float) constructor - 540ms (220ms improvment) * remove this(float[]) constructor and replace it with this(float,float,float) - 410ms (130ms improvment)
* "final" to all class methods - 350 (60ms improvment)
* hand unroll overloaded vector arithmetic operators, 260ms (90ms improvment)

However I retested on a windows 7 machine with GDC compiler and the results were very different.

orignal: 545ms
* the first 2 optimizations which helped the most on OSX with LDC has almost zero effect * hand unroll overloaded vector arithmetic operators - 280ms (265ms improvment)
* "final" to all class methods - 200ms (80ms improvment)


On Saturday, 1 June 2013 at 13:36:44 UTC, Andrei Alexandrescu wrote:

Would be great to collect a summary of the changes and their benefits.

Thanks finalpatch and everyone else for this work.


Andrei

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