On 10 June 2013 18:04, Jacob Carlborg <[email protected]> wrote: > On 2013-06-10 09:23, Manu wrote: > > That seems pretty awkward to me. Basically a hack. >> A function pointer is not a delegate, so I don't see why that should be >> used to describe one. >> > > It depends on how you look at it. In D a delegate is a function pointer > with a context pointer. In C++ a pointer to a member function is basically > the same, the context pointer is just passed separately.
A function pointer is a pointer. A delegate is a pointer to a function and a context pointer, ie, 2 pointers. A pointer to a method is just a pointer to a function, but it's a special function which receives a 'this' argument with a special calling convention. It's definitely useful to be able to express a 'thiscall' function pointer. Also, extern(C++) delegates are useful too in their own right >> > > To do what? As far as I know C++ doesn't have anything corresponding to a > D delegate. C++ has FastDelegate, which I use to interact with D delegates all the time! ;) extern(C++) delegate is required to specify the appropriate calling convention, otherwise it's just a delegate like usual. I haven't needed to yet... but that doesn't mean it might not be useful. >> It would probably be used in D for tight binding with other systems. >> AngelScript binds to native code with member function pointers... just >> off the top of my head. >> > > Actually I don't see why you can't use a delegate for this. The only > difference is that it won't be virtual. I'm just trying to show that sometimes you don't want a delegate, you just want a function pointer. delegate's contain the function pointer I'm after, so I can access it indirectly, but it's just not so useful. It's not typed (is void*), and you can't call through it.
