On Thursday, 1 August 2013 at 07:23:42 UTC, Meta wrote:
The one thing that confused me at first when I read Walter's article was that I thought he was talking about the *other* component programming, a method commonly used by game developers to avoid deep class hierarchies.

http://gameprogrammingpatterns.com/component.html

"Component programing" is kind of a crowded term in programming which means a lot of different things to different people. Digital Mars should trademark a new term for it like Ultra Stream Processing™.

Steven Schveighoffer may object to the use of the word "stream" without a read/write interface though :P.

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