Steve Teale wrote:
Robert Fraser Wrote:

Steve Teale wrote:
template isInputRange(R)
{
    enum bool isInputRange = is(typeof(
    {
        R r;             // can define a range object
        if (r.empty) {}  // can test for empty
        r.popFront;          // can invoke next
        auto h = r.front; // can get the front of the range
    }()));
}

I can not possibly be the only D enthusiast who finds this completely incomprehensible.
Yeah, that one is a bit tricky, and what makes it worse is that it seems officially sanctioned by Walter/Andrei as the "right way" to check if a type supports some operations. Basically, if you have:

is(typeof({ @@@ }()));

this means "if I made a function containing @@@, would that function compile?". It's a hack which stems from the way the is expression works.

What is a range?
As others have mentioned, it's just a struct (or other type) that happens to support certain operations.

So does this mean that interfaces are just a tragic mistake. I'd always thought 
that what you said was a pretty good description of what an interface is!


IMHO, duck-typing in D is a tragic mistake... This should have been implemented with compile time interfaces.

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