On 8/22/13, Flamaros <flamaros.xav...@gmail.com> wrote: > Yep, it's a known issue. I don't know why the resize event of > window come so late, it seems to be a SDL issue. I began a direct > win32 implementation, but their is no display for the moment, > something seems to be wrong with the opengl context.
I was referring to the IUP library though, not your library. As for flicker, this is usually handled by returning 1 for the WM_ERASEBKGND message. The IUP flicker I saw was in its hbox example, which had buttons in a layout (horizontal box), and as the buttons moved when you resize the window they would flicker. Maybe they should try using a backbuffer if they don't already do. But anyway, I don't know IUP internals to know what is going wrong.