The logic behind the export keyword seems to be flawed. As explained in this ticket:

http://d.puremagic.com/issues/show_bug.cgi?id=9816

For declarations export means __declspec(dllimport) and for definitions __declspec(dllexport).

export void foo();   // this treated as import
export void foo() {} // this treated as export

For global variables to be an export you need an initializer.

export __gshared int bar;     // this treated as import
export __gshared int bar = 0; // this treated as export

This makes using the export keyword very cumbersome as you always have to pay attention to initialize variables so they actually get treated as export and also you most likely will always need a .d file and a .di file for the same module to make it work. Can't we think of a different logic for the export keyword so you only have to write the module once and it works in both cases?

I could also only find a single line in the language documentation describing export which doesn't really help understanding it:

"Export means that any code outside the executable can access the member. Export is analogous to exporting definitions from a DLL. "

So whats a "member"? A class, a function, a member variable? What about global variables? Vtables? TypeInfo objects? RTInfo!T instances? From my experiences the only thing that does actually work is exporting functions, everything else is broken (see the bug ticket mentioned above).

Now that we have shared library support on linux platforms it would be nice if we could get it on Windows too. I'm currently looking into exporting variables from dlls but the lack of documentation on the topic makes it hard. Any insights, links, references to books or other materials are welcome.

Kind Regards
Benjamin Thaut

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