On Sunday, 1 September 2013 at 14:39:37 UTC, Manu wrote:
Plenty of the key contributors are Windows users, including Walter I
believe.

Yes but I'd be surprised to learn that their daily D application domain is as IDE-demanding as your game dev experience.

My suggestion is to encourage dev's to use the same tools the end users are using, and declare them first-class language features. I reckon it'll
improve quick-smart under that environment.

I simply don't see this working with current D development model. After all, open-source is not about simply working for free - it is about working for yourself and then sharing it. But there needs to be some _personal_ interest in implementing something, end users are just side effect. Well, of course I can't say anything about D dev motivation but I simply can't imagine people spending that much time on something they don't need, are not interested in and gain nothing from.

If anything, that indicates that there needs to be more game dev guys among the core devs.

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