On Tuesday, 3 September 2013 at 13:45:47 UTC, Chris wrote:
I went to a talk on YouTube. It was about how they have been adapting to changing demands over the years. One of the major issues was the decoding/encoding of videos (including enhancement of quality). For this they break the videos up into digestible chunks and encode/convert/edit the chunks separately. At the end of the process they put all the chunks back together again. A video can thus be processed in 5-10 minutes.

The second major point was, of course, streaming and buffering.

I was thinking that D with ranges and component programming might be of interest for YouTube. The only thing I was worried about was the memory bit. The demands are quite tough (low footprint, speed). I know that GC can be deactivated in D but the library still depends on it. In my projects GC does not hurt, but for life streaming and the like it might be a different story. Does anyone have any experience with D in this respect? Any opinions?

Would you be interested in doing a live stream programming on Twitch?
I started doing it recently when I can.
It would be great to get together a group of us and do it with e.g. Mumble.

We can publish videos on to Youtube after the stream (Twitch helps with that).

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