Tanukisan wrote:
Hi guys


I introduce myself, I'm a french student in Appliyed mathematics and one of my 
biggest dream was to create a small racing game

My project is designed to be a Trackmania-like not more not less.... in a more 
simpliest way since it's a demo.

The modelization part is done up to 90% judge yourself : 
http://img10.imageshack.us/gal.php?g=circuit10.png

I'm thinking of using GLFW for the windows manadgment, OpenAL for the audio, 
SOIL and FreeImage for loading the texture, OpenGL to handle the graphic...

My aim is to learn, what I want is to create a funny and playable game. 
Creating this TINY engine was to learn D and game engine notions. I will 
implement the network it's not funny to race alone

What I need is one or two coder specialized in graphic engine to help me 
finalizing my project.

Thanks you for listening to me and to answer me

Tanukisan


Hello, I'm Eric Poggel (JoeCoder) and I'm the author of the Yage game engine at yage3d.net. It's currently in alpha/beta-ish status, but if you're interested in using it, I'm willing (with my limited time) to help add features that you'd need for the game. It currently uses SDL for input, window management, and screen loading, OpenGL for graphics, OpenAL/libvorbis for audio, and sdl_image for image loading. It runs on both Windows and Linux and is currently in a transition from phobos to tango (using tangobos as a crutch to keep things running). It's also multithreaded.

If you take a look at it and it doesn't suit your needs, then that's ok anyway. Good luck either way.

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