On Wednesday, 13 November 2013 at 00:33:17 UTC, Andrei Alexandrescu wrote:
For starters, I want to define a function that "obliterates" an object, i.e. makes it almost surely unusable and not obeying its own invariants. At the same time, that state should be entirely reproducible and memory-safe.

What's this for? When will it be used?

How will it behave in release mode? No-op, or same as non-release?

Here's what I'm thinking. First, obliterate calls the destructor if present and then writes the fields as follows:

* unsigned integers: t.max / 2

* signed integers: t.min / 2

* characters: ?

Why not 0xFF? (char.init, invalid UTF-8 code unit)

* Pointers and class references: size_t.max - 65_535, i.e. 64K below the upper memory limit. On all systems I know it can be safely assumed that that area will cause GPF when accessed.

Make that value odd. That will also guarantee a GPF on systems where unaligned pointer access is forbidden.

* Arrays: some weird length (like 17), and also starting at size_t.max minus the memory occupied by the array.

I guess the non-zero length is for code which is going to check it? Because otherwise, leaving length as just 0 will, in debug mode, cause a range error. In release mode, array index access will not check the length anyway.

* floating point numbers: NaN, or some ridiculous value like F.max / 2?

NaNs are viral, so there's that.

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