On 11/21/2013 02:20 PM, monarch_dodra wrote:
When you import from a module, you only need to specify the module name
if there is ambiguity. So for example:

//----
import std.array;

void main()
{
     split("hello"); //OK!
}
//----
import std.array;
import std.algorithm;

void main()
{
     split("hello"); //Wait... did you want std.algorithm.split, or
std.array.split?
     std.array.split("hello"); //OK! That's clearer now.
}
//----

What Andrei is saying is that an enum *could* work the same way:

enum RedBlack //For red black trees
{
     Red,
     Black,
}
enum BlackWhite //For Checker boards
{
     Black,
     White,
}

void main()
{
     writeln(Red); //OK! No problem!
     writeln(Black); //I'm sorry... that's ambiguous :/
     writeln(RedBlack.Black); //OK! That's clearer now!
}

Whether or not it *should*, I don't know. "Why not?" I like to say :)


Is this different from the "Intention.EVIL" I see in the first reply?

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