On Thursday, 12 December 2013 at 12:06:57 UTC, Manu wrote:
2013: Suffered an occupational burn-out/breakdown
Is the stereotype about most game studios working their employees to the bone during crunch time true? I've heard the horror stories about 16 hour days. I'm going to be starting an internship at EA soon, to see if game development is a field I want to go into, and this is one of my top worries about working for a game development company.
