On Sunday, 15 December 2013 at 14:43:45 UTC, Manu wrote:
Audio involves so much bit-twiddling, I'd never want to do audio work in a non-native language!

True!

I only worry about the garbage collector. Audio processing is my biggest
fear case when there is a GC involved that is known to execute
unpredictably, often taking a very long time in the rare event it does execute.

On OS-X there are at least two ways to do audio programming. The easiest is to use a large buffer and use a pre made AudioUnit. The low latency option is to write your own AudioUnit which is called as a callback by the kernel on a real time thread (20+ times per second) and communicate with this thread from the main program using CAS instructions to avoid race-conditions. I guess it doesn't matter too much if the main program is under GC if the called from the AudioUnit never is touched by GC and all objects transferred to the AudioUnit is not under GC.

Might be possible, depending on how GC works on OS-X with D.

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