Dear D users,

after a long time evaluating all options I think I finally committed to D and vibe.d! Since I’ll have a lot of memory usage and I want to do an MMORPG I always was scared off by GC-enabled languages, but after thoroughly evaluating what this language (and vibe.d) gives me in terms of performance, memory usage (this is especially important, a lot of GC-languages like Java have unacceptable memory bloat for objects etc.) and productivity I think this is the best decision. Obviously I’ll have some work to do later to move most of the objects out of the GC (they usually live from the start of the server to the end of the server) but I now thinks that this work is still a lot less then all the other work combined. I especially like the built-in contract programming, invariants and unit-tests and I think they’ll be worth a lot! And even more awesome is the compile-time reflection for serialization (very important for my projects).

So, what I actually wanted to ask, which part/project do you think mostly needs contribution? The D documentation on this page? Mono-D (I’ll be using that, already contributed to an issue)? DUB? vibe.d and its documentation? More tutorials on a seperate blog?

Please tell me what you think! :-)


rgds, Kira Backes

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