On Friday, 10 January 2014 at 08:04:49 UTC, Andrei Alexandrescu
wrote:
Well you've contributed the inspirational part, per my last
post :o). In truth I'd be planning it for a while, but since
you just wrote this was a good time.
Andrei
Great news! Then please tell me as soon as I can help with
*anything* (be it test-driving your implementation,
documentation, writing unit tests, fixing bugs, writing articles
and maybe even implementing a part of it, and so on)
I’ve done some testing with the current GC and the current
stop-the-world latency is acceptable until about 50,000 objects,
but I’ll probably need a lot more than that for the MMORPG
server. Right now I’m using the GC for everything, which is the
right approach I think to not do premature optimizations ;-) When
the project is about to go live (scheduled end of 2014) I hope
the GC is improved enough so it can just stay like it is (and I’d
gladly publish benchmark numbers and write articles about the
improvements). Only as a last resort would I move resources to
manual memory management. So I really hope we can improve this
until the end of 2014 and as I said I’ll help with anything I can.
rgds, Kira Backes