On Thu, Jul 23, 2009 at 4:34 PM, Rainer Deyke<[email protected]> wrote: > Jarrett Billingsley wrote: >> Classes and structs are fundamentally different concepts. You design >> your code from the start to use one or the other, because only one >> makes sense. > > In my first (and to date only) D project, *all* my user-defined types > started as structs, and *all* became classes when I found out that D1 > structs don't support all of the features I need. (None of them used > polymorphism. In C++, all would have been value types.)
And you don't think that has *anything* to do with trying to program C++ in D.
