On 12 January 2014 10:19, Andrei Alexandrescu <[email protected] > wrote:
> I've placed on behalf of Facebook a few more bounties on D-related issues. > There's a bit of budget (a few hundred only) earmarked for GDC- and > LDC-specific stuff. I didn't hear anything from Iain Buclaw (what's > happening?) and am discussing with Kai Nacke the best angle of attack > regarding LDC issues. > > https://www.bountysource.com/trackers/383571-d-programming-language > > Now here's where it gets interesting. Facebook would be glad to increase > the bounty budget if that helps, i.e. if bounties do help bugs get fixed > and things moving forward. > > Although we've seen no change in the general activity, there was little > improvement in activity on the bugs selected for bounties, although quite a > few of them aren't difficult to fix. > > Here's where you (singular and plural) can help. By working on these bugs > not only you make a buck, but also push the language state of the art > forward and entice more involvement from Facebook. (For ethical reasons, > Walter and I decided to not participate.) > > So... have at it! Let's bust these bugs and show the world we're serious. Perhaps people need some sort of urgency motivator, like higher paying (initially), but time limited bounties ;) Ie, every day the bounty is reduced by 5% or something... If it's not there tomorrow, then you'd better get it done today! Humans are proven to work most effectively when threatened with a strong sense of urgency (it's why the gamedev industry always seems to be in a perpetual state of 'crunching' :/)...
