On Saturday, 18 January 2014 at 01:33:53 UTC, Adam Wilson wrote:
On Fri, 17 Jan 2014 15:51:29 -0800, Tofu Ninja
<[email protected]> wrote:
Personally I would be disappointed if this didn't have any
support for custom shaders, though I know it would be hard to
do in a idiomatic cross platform way.
Since shaders are GPU dependent and writing a high-level
shading language is firmly outside the scope of Aurora, the
only thing that makes sense is to have the programmer write
their own shaders and have Aurora provide the proper API
interfaces.
As long as some kind of interface was exposed, then something
more advanced and portable can be added later down the road.