On Saturday, 18 January 2014 at 03:02:45 UTC, Steven Schveighoffer wrote:

I was about to respond with a similar point, but it seems you are understanding now how the nothrow inference works :)

O:)

I can't think of a correct way to do this without repeating code, since it has to be polymorphic (and therefore not a template), nothrow inference only works on templates.

The idea to be able to attach attributes/annotations based on compile-time introspection would be a worthy addition to the language IMO, but I really don't like the syntax you have outlined (I see you don't like it either).

No, I actually quite like that C++ syntax, although AFAIK it's only "special" in that one particular occasion. I was mentioning that syntax doesn't matter because I wanted to make sure I'm not pushing any C++ features here, just making a point about a nice usability feature :)

Especially if you have to do all the attributes this way.

I think a "use the attributes of X" would be a general enough tool.

Something like:

 void thisIsSoPolymorphic() attrOf(T.foo)

And here is where I would disagree. Fine-grained control over each attribute is more important. For example, the function may be always nothrow (say I handle all the exceptions in the world or assert(0) on what's left; D helpfully doesn't consider assert(0) as throwing :) ), but it may be conditionally pure or safe.

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