On Thursday, 9 January 2014 at 07:45:09 UTC, Kira Backes wrote:
Dear D users,
after a long time evaluating all options I think I finally
committed to D and vibe.d! Since I’ll have a lot of memory
usage and I want to do an MMORPG I always was scared off by
GC-enabled languages, but after thoroughly evaluating what this
language (and vibe.d) gives me in terms of performance, memory
usage (this is especially important, a lot of GC-languages like
Java have unacceptable memory bloat for objects etc.) and
productivity I think this is the best decision. Obviously I’ll
have some work to do later to move most of the objects out of
the GC (they usually live from the start of the server to the
end of the server) but I now thinks that this work is still a
lot less then all the other work combined. I especially like
the built-in contract programming, invariants and unit-tests
and I think they’ll be worth a lot! And even more awesome is
the compile-time reflection for serialization (very important
for my projects).
So, what I actually wanted to ask, which part/project do you
think mostly needs contribution? The D documentation on this
page? Mono-D (I’ll be using that, already contributed to an
issue)? DUB? vibe.d and its documentation? More tutorials on a
seperate blog?
Please tell me what you think! :-)
rgds, Kira Backes
Hi and welcome here,
It's hard to tell what is most important. I feel that these days
dub is an enabling project that deserves some help.