On Monday, 20 January 2014 at 01:15:26 UTC, Adam Wilson wrote:

Ok, I see were you are headed now, and it's not an all bad idea. Although it will introduce a layer of abstraction, however thin, that will negatively affect performance. If that is acceptable to the community I am fine with that since we've never claimed that Aurora was going to set any speed records, nor are we trying to. It won't make for the best gaming performance, but it should allow for reasonable performance in most scenarios.

I'll put this on the list as tentative pending community approval. :-)

Hi Adam,

There is an interesting project at github: https://github.com/bkaradzic/bgfx
I think their API is retained mode like you suggested.

Maybe it's worth looking at their back-end abstraction.

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