On Saturday, 1 February 2014 at 13:16:02 UTC, JR wrote:
On Saturday, 1 February 2014 at 12:20:33 UTC, develop32 wrote:
If I turn on GC on the game I'm making, it takes 80ms every frame when memory usage is 800mb (shown on task manager). This was actually surprising, previously it was 6ms, good that I made my engine GC independent.

You wouldn't happen to have a blog post someplace with reflections on the steps you took to avoid the GC, by any chance? Hint hint! I'm genuinely curious.

Or is it merely a matter of manual allocation?

I don't have a blog...

It is mostly a matter of memory reuse (LOTS of it) and manual freeing when needed.

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