On Tuesday, 4 February 2014 at 10:24:57 UTC, Paul Freund wrote:
We are currently working on the first "stable" version (and API). The master branch is the last working state but our current development is in the finalize_basics (https://github.com/Zoadian/nitro/tree/finalize_basics) branch, including a work in progress documentation. It should be ready to use and documented in a few days.

That's really good news! A friend of mine was trying to get an entity system working with a etc.c.sqlite3 "backend", but right now he isn't that much satisfied by it. The main reason for having it on DB was having every component on a separate table, and because we plan on having LOTS of entities (~1 Million) (a DB should be able to handle that). Throw in the mix "free saving of state on file" and you can see why he made this choice.

Taking a better look at it, your store every entity in a separate table, too! If performance will be good, I think we might switch to nitro for our project. Besides, I don't think that sqlite performance is that great for the amount of granularity we need. Pretty sure there are just too many casts going around. (3 bytes integers??? ARE YOU SERIOUS?)

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