On 6 February 2014 01:46, Dicebot <[email protected]> wrote: > On Wednesday, 5 February 2014 at 15:25:27 UTC, Michel Fortin wrote: > >> In general ARC+GC would release memory faster so you need less memory >> overall. Less garbage memory blocks floating around might make processor >> caches more efficients. And less memory pressure means the GC itself runs >> less often, thus less pauses, and shorter pauses since there is less memory >> to scan. >> > > Which does not fix a single problem mentioned in embedded/gamedev threads. > Difference between "somewhat less" and "reliably constrained" is beyond > measure. >
The problem is completely solved; you turn the backing GC off. Devs are responsible for correct weak pointer attribution.
