Am 05.02.2014 18:51, schrieb Benjamin Thaut:
Am 05.02.2014 18:41, schrieb Jeroen Bollen:
How exactly would that work for classes?

Once again, make an interface for all methods you want to be available.

interface IExposed
{
   void method1();
   void method2();
}

then pass that interface to the plugin. Because all interface methods
are virtual function calls, the plugin does not have to know the
location of these methods at link time.

If you need real world code:
https://github.com/Ingrater/Spacecraft/blob/physics/game/sources/physics/dllmain.d
The "InitPlugin" function establishes the two way communication.

You can find the loader here:
https://github.com/Ingrater/thBase/blob/master/src/thBase/plugin.d#L265

Kind Regards
Benjamin Thaut

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