10-Feb-2014 05:16, Jonathan M Davis пишет:
On Sunday, February 09, 2014 21:57:13 Dmitry Olshansky wrote:
Split out of "List of Phobos functions that allocate memory?".
To reiterate, here is some critique, compiled:
1. Exceptions are class instances, hence (by default) are allocated on
GC heap. This is wrong default, GC is no place for temporaries.
The place where this becomes an issue then is code that needs exceptions to be
really fast (e.g. it sounds like vibe.d falls in that camp). And in that case,
it doesn't really matter whether the exceptions are allocated on the GC heap
or malloc's heap. If memory allocation is slowing them down, then they need to
get rid of the memory allocation entirely, in which case, doing something like
having a pool of pre-allocated exception objects to reuse would make a lot
more sense.
Yes, but this is more of reuse of the memory and allocating it cheaply.
Pools are especially good for objects with short lifetime.
And in that case, it would probably be better if they weren't on
the GC heap, but the exception-throwing code wouldn't really care either way.
That would be up to the pool. The same goes if only a single, static exception
were used. It might be marginally better if it weren't on the GC heap, because
it would avoid being scanned, but in those cases where you want speed, you
_want_ long lifetimes for the exceptions, not short lifetimes like you're
suggesting, because you want to reuse the exceptions in order to avoid needing
to allocate new ones.
Exceptions have short lifetimes, that's a simple fact that can be
inferred poking at code bases. Their lifespan in most cases is from
throw statement to the next catch.
Now if memory is preallocated or not has no bearing to lifetime, as each
time an exception is thrown with different data means this is a "new"
exception regardless of what memory is being reused.
The only way that short lifetimes would work is if we
weren't dealing with classes and the exceptions were on the stack, but that
negates our ability to have an exception hierarchy - which is critical to how
exceptions work.
I see you imply that class hierarchy and polymorphism is achieved only
with classes. This is a good point. I wonder if virtual functions
mechanism can be generalized beyond classes.
And if some code is getting exceptions frequently enough that the memory
allocation is the bottleneck, then maybe exceptions aren't the best choice
either.
If the allocation is the bottleneck - cure the allocator.
I agree that exceptions need to be much, much faster than they are,
but they're still intended for the error case, which should be relatively
infrequent.
Exceptions are a mechanism of error handling that has an advantage of
cleanly propagating information up across stack frames to the actual
point where it could be deal with. Yes, stack unwind implies that it
shouldn't probably be 99% of cases.
3. Turns out message is expected to be a string, formatted apriori:
https://github.com/D-Programming-Language/druntime/blob/master/src/object_.d
#L1306 Formatting a string in such setting inevitably allocates and it
happens at the throw site, even if nobody is using that message down the
line. At least one can override toString...
Ideally, creating the string that toString returns would be put off until
toString is called (particularly since that includes the stack trace), but I
would hope that creating the message string to pass to the exception's
constructor would be cheap enough (particularly in light of the fact that the
exception is heap-allocated anyway)
Here it goes - bah if we allocate why not allocate twice. I'm out of
words on this point.
--
Dmitry Olshansky