On Thu, 13 Mar 2014 09:17:06 -0400, Daniel Murphy <[email protected]> wrote:

"Steven Schveighoffer" wrote in message news:[email protected]...

> The worst breaking change in D2, by far, is the prevention of array > stomping.

What is your use case(s), might I ask? Prevention of array stomping, I thought, had a net positive effect on performance, because it no longer has to lock the GC for thread-local appends.

I would guess they're setting length to zero and appending to re-use the memory.

Are they using assumeSafeAppend? If not, totally understand. If they are, then I want to fix whatever is wrong.

-Steve

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