On Thu, 13 Mar 2014 09:17:06 -0400, Daniel Murphy
<[email protected]> wrote:
"Steven Schveighoffer" wrote in message
news:[email protected]...
> The worst breaking change in D2, by far, is the prevention of array >
stomping.
What is your use case(s), might I ask? Prevention of array stomping, I
thought, had a net positive effect on performance, because it no longer
has to lock the GC for thread-local appends.
I would guess they're setting length to zero and appending to re-use the
memory.
Are they using assumeSafeAppend? If not, totally understand. If they are,
then I want to fix whatever is wrong.
-Steve