void main() { // init screen and OpenGL setupauto font = loadFont(cast (char * ) "Arial.TTF"); scope (exit) destroyFont(font); // draw some text // close OpenGL and SDL with some second delay }
Also I am not sure about the string casting to char * here. I have been told that literals are 0 terminated, but strings usually are not. Should I in your opinion create a wrapping function in D that does convert the string to a proper char * value? And how would I do that? Thanks in advance for all the help! Róbert László Páli
