On Sunday, 13 April 2014 at 15:17:30 UTC, Klaim - Joël Lamotte wrote:
I don't understand what is the C++ fault when the management of the project
forces people to
write shit. The same situation would have happen with any language and a
full rewrite by a fixed team
would have been better whatever the new language.
I've heard the same story with Java, C# and Python in the last few years.
Always management fault.

I'm not sure I understand the arguments against C++ in your examples, in
particular if you use D which have destructors and "magic" too.

C++ fault is that it makes very easy even for experienced programmer to write faulty code and consequences of a mistake can be rather dire. C has similar issues but C is much smaller and simpler language which allows to keep all possible danger points in mind. I have yet to meet a single C++ programmer who can remember about all corner cases at the same time. I am not sure even Bjorne himself can.

D makes situation much better by refining base semantics to adhere "safe by default, fast when explicitly asked" principle (array bounds checks, default initialization of locals). It is still not 100% consistent but greatly reduces stress of the context comparing to C++.

I'd still prefer C++ over C for most projects but only if using very small well-defined subset of C++ verified by static analysis tool continuously.

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