On 4/16/14, 2:03 AM, JN wrote:
On Wednesday, 16 April 2014 at 01:57:29 UTC, Mike wrote:
I don't believe users hesitant to use D will suddenly come to D now
that there is a @nogc attribute.  I also don't believe they want to
avoid the GC, even if they say they do.  I believe what they really
want is to have an alternative to the GC.

I'd have to agree. I doubt @nogc will change anything, people will just
start complaining about limitations of @nogc (no array concat, having to
use own libraries which may be incompatible with phobos). The complaints
mostly come from the fact that D wants to offer a choice, in other
languages people just accept what they have. You don't see C# developers
complaining much about having to use GC, or C++ programmers all over the
world asking for GC. Well, most of the new games (Unity3D) are done in
C# nowadays and people live with it even though game development is one
of the biggest C++ loving and GC hating crowd there is.

Another issue is the quality of D garbage collector, but adding
alternative memory management ways doesn't help, fragmenting the codebase.

My perception is the opposite. Time will tell. -- Andrei

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