On Tuesday, 29 April 2014 at 06:50:19 UTC, Walter Bright wrote:
No, it'll happen if they use the same vector library an
#include the same
"vector3D" and independently specify their own binding? But if
they cooperate
and use the same binding, then you are ok? That makes no sense.
I simply don't know what you're talking about when you use the
word "binding".
You bind the C++ extern to a D path, and as a result you get 2
types because you have 2 paths rather than one. (according to
what you have said)
If they mangle to the same name then I want them to be the same
type.
As a result I am better off when using pure C++ frameworks and
creating my own D layer than when I am using 2 mixed D/C++
frameworks that have been developed independently.
C++ identifiers do not get the module name mangled in.
An therefore they should be seen as the same type!