I've been reading all the topics with those "radical" ideas about the GC and dtors and, honestly, i'd rather call them "insane". After all the reading and thinking, i came to conclusion, that what Andrey suggests is to call dtors only on stack-allocated structs. That also implies, that one can't put those in containers and gc-allocated objects. Since all of them: containers, structs, classes -- are all first-class objects they must be all nicely combined in code, without any unintuitive stuff. I mean, really, let us look at c++ strings. There are const char*, std::sting, QString, Poco::String, icu::UnicodeString, and every big project uses it's own strings implementation that can't be used together in a sane way. That is what great in D: you just threw the idea of library-implemented strings away and made it not only "standard", but special and that what makes it intuitive and simple (unless you interact with c++). Never seen any non-standart strings for D. The point is, that every library and every coder add to the project incompatible and difficult to use together stuff, so every programmer already has to think of all the problems with other's people code, and you just can't add same shit to the language. All elements must nicely interact together and otherwise it's a total disaster. Back to the dtors: i understand, that all the stuff you propose could make GC faster, simpler, and cooler, but it sounds insane to anyone, who uses the language, not develops it, that if you create struct object, dror will be called, but if you place the copy in a container, it wont. It's just unanderstandable from user's point of view.

Now, for the solution.

First, we can just fix this shit with arrays of structs and that's it. That still lives us with false pointers problem: not everything gets collected. That's no good. So, i propose to think of actually separating gc-memory management (via GC) and other resources management: via some new (or maybe old) mechanism.

Let me start with listing of existing solutions:

1) C.
That is the simplest way: fully-manual resource management.
It's obvious, we can't do that in D, because it's supposed to be simpler for coding, than C.

2) Go.
Actually, this one is not that different: it uses GC for memory only, and manual management for all the rest (with help of defer operator). We can't do it either, for the same reasons.

3) C++.
This one is semi-automatic (talking about user code, not some allocator libraries): you choose the scheme (refcounting, unique reference) and then it'll do the rest.

4) Rust.
I'm not a pro here, but as i understand, it uses C++ way, and adds gc-collected pointers, but not sure, so help me here.

5) Python.
GC-only, except one clever case: with statement calls close() method.


Please, if there are any pros in other platforms, add your knowledge to this list, i would very much love to learn (same, if a made any mistakes).


Now, for D: obviously D has GC-managed heap. First, we should, like in Go, leave only managing gc-memory to the GC -- this is just rephrasing Andreys proposal. The simplest way o manage all other resources would be manual, Go-way:

A a = A();
scope(exit)
    a.~A();

But it's to annoying, to that all the time, so we really want dtors to save us lost of typing and debugging, but they can't be called all the time, because we can put stuff in GC-collected objects.

What i propose, is to include new concept in D: scoped objects.
Any object (no matter is it a class or struct instance) can be either scoped or not. Dtors for scoped objects are called when out of scope, dtors for non-scoped objects are not called at all.

It is actually as simple as rewrite code

A a = A();

as

A a = A();
scope(exit)
    a.~A();

For all a's, which are scoped objects.

For me, it is both a simple concept and good rationalization for difficult dror-gets-called-or-not rules.

That leaves only to determine, what objects are scoped. Well, that is obviously stack-allocated structs, gc-allocated scope classes and gc-allocated structs in scope classes.

But that is just my idea. This post has so many words, because it's very important, that D devs make good decision on that deep problem, and the key to such decision is information and discussion.

UPD:
Also, about arrays and slices: if we could easily pass them around as cost ref-s, just like in C++, then we could make them value-types and they wouldn't require any ref counting. I would suggest, make all "in" function arguments const refs.

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