I still don't understand what you mean by "distributed".
Spawning 50.000 tasks:
import vibe.core.core;
import std.stdio;
void main()
{
foreach (i; 0 .. 50_000)
runTask({
writefln("Hello, World!");
});
}
Alternatively, runWorkerTask will also distribute the tasks
among a set of worker threads, which would be more in line with
Go AFAIK.
Hello Sönke,
would it be possible in vibe.d to spawn a task the usual
actor-style way as it is done with kernel threads in D? What I
mean is this:
void spawnedFunc(Tid tid)
{
receive(
(int i) { writeln("Received the number ", i);}
);
}
auto tid = spawn(&spawnedFunc, thisTid);
Thanks, Bienlein