My thoughts while browsing the site:
- function-leve type inference much like Rust
- no constness in the type-system (I like it)
- class are reference types, structs are values types, much like D and C# - runtime dispacthed OO interfaces called "protocols". Blend the difference between runtime or compile-time polymorphism. Classes, structs and enums can implement a protocol. Available as first class runtime values, so the protocol dispatch will be slow like in Golang. - enumerations are much like Ocaml ADT, can be parameterized by a tuple of values, value types, recursive definitions
- worrying focus on properties.
- strange closure syntax
- optional chaining, another anti-feature in my eyes
- normal arithmetic operator throw a trap on integer overflow (!). This must be incredibly slow.
- looks like Array is a fat slice to a reference-counted array
- operator overloading is in, supercharged with custom operator, custom precedence (!?)
- builtin tuples syntax
- break with C integer promotion, like Rust.
- I haven't seen pointers
- convenience is a keyword!

- no exceptions (!)
- unsigned integers; check
- type inference is "bidirectional by expression or statement"
- class have deterministic destructors, structs have no destructors; like D except reversed
- It seems the only RAII source is through RC and classes.
- no single root class

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