On Monday, 16 June 2014 at 05:46:22 UTC, Nick Sabalausky wrote:
On 6/15/2014 9:55 PM, Manu via Digitalmars-d wrote:
To say that they literally have no time to spend on extra-curricular projects is an understatement, and risk-aversion is a key form of self-defence. I know many gamedev's who are frequently expected to
choose between their life and families, or their jobs.


Geezus, that garbage is still going on? "EA Spouse" alone was well over a decade ago. That, and all the many, many other examples (often less extreme, but still entirely unacceptable IMO) was exactly the reason I decided at the last minute (in college), to change my long-standing plans and not pursue a career in that industry after all.

Several *years* ago, I was under the impression that problem had finally been changing? Is that not so?

I was considering getting a job in the games industry, so I applied to a bunch of places in the UK during my final year of university. When you filtered out the jobs that were looking for years of industry experience, then filtered out the jobs that expected you to work terribly long hours, you got to the positions that said, "We'll get you started as a tester."

I switched to web development, where I work roughly 9-5 for a good salary, and I never looked back.

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