Robert Jacques wrote:
On Thu, 06 Aug 2009 13:34:21 -0700, Yigal Chripun <[email protected]> wrote:

Ary Borenszweig wrote:
Adam D. Ruppe wrote:
On Thu, Aug 06, 2009 at 03:06:49PM -0400, Paul D. Anderson wrote:
Oh wait...I think "//" is used elsewhere.

Is this a joke?
No. When porting C, C++, Java or C# code just search "//" and replace it with "--".
 Oh wait... I think "--" is used elsewhere.

Why would I as a user want to have two ops that do the same thing?!
Python's solution for this is wrong IMHO since the problem is not with the op itself but rather with the way C handles numbers.

5 / 2 should always be the more precise FP division unless the compiler knows or is instructed to do otherwise.

int a = 5 / 2; // compiler knows to use integer division

No, it doesn't. (i.e. Welcome to the limitations of a context-free grammar) The right hand of the expression has to be evaluated before the left, or otherwise function overloads, etc, don't work, so there's no way for the compiler to know the type of the expected result when 5/2 is evaluated.

auto b = 5 / 2; // b is double, FP division

auto c = cast(int)(5/2)); // compiler instructed to use integer division

No, the cast would apply to the result of (5/2), not the '/' operator.

auto d = floor(5 / 2); // FP division floored by a function to int

floor returns a real, not an int. I think you were looking for roundTo!int or roundTo!int(floor(5/2))

auto f = std.math.div(5, 2); // intristic that does integer division

what's the rationale of not doing the above, besides C compatibility?

The rationale is that integer division is very common and is usually assigned back into an int, and not a real. The only issue is literals, which were going to be handled with polysemous values (but that got dropped). But 2/5.0 is really not that much overhead.

As you noted yourself, polysemous types help solve this and also the compiler can have special handling (peep hole optimizations) for some of the above cases. in case D roundTo sounds indeed better (and since in the above it's compile time, it should be possible to optimize it.

you've ignored case f which seems to me the most important: instead of currently 5/2 == 2 there should be a div intristic function such that div(5, 2) == 2 and that intristic will be the appropriate ASM instruction for integer division.

In general, you can always round down a float but you can't get the correct double out of the rounded int, so my question is how much a performance hit is it to use the FP as default and only use the div intristic where performance is really an issue?

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